3D ANIMATION FOR GOOGLE PLAY

Our team wanted a way to showcase the wonderful animation work we did for Google play. We needed something that was cool and flashy, so we made a 3D animation in the style of ESPN. I made this animation with a mentor and friend, Harrison Karlin, who oversaw the process. I used techniques I had learned while doing Cinema 4D ‘everydays,’ which were daily projects I was doing to learn Cinema 4D.

Vector logo model

The logo was created in illustrator by Dustin McDavid, a very talented illustrator. I took that design and modeled it in cinema 4d. I simply extruded the vector shapes, then used the sweep tool to create the neon tubes.

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Neon Lights

Then I textured the logo and created the neon lighting for the sign in octane. I learned a technique for creating a neon sign while doing everydays. You create 2 tubes, one inside the other. The outer tube is textured with a reflective glass like texture, and the inner tube acts as a light

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HDRI map

We created the set and lighting using an HDRI map. An HDRI map is a 360 image where the lights in the image are used as lights in the 3d scene. You can see the florecent lights in the background, how they glow and light the scene. This is partially what causes the textures to look realistic.

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Plain effector

We animated these monitor screens using a plain effector. Here is an example of an everyday displaying this technique.

More 3D

I started using 3ds Max in high school. I modeled and rigged a few characters, robots, and inorganic objects. Then in college we used Maya for a variety of different 3D projects, one specifically where I rigged and animated characters for a 3D unity game. I have experience modelling organic/inorganic objects, texturing and lighting scenes, and rigging and animating characters and objects, in Cinema 4D, Maya, and 3DS Max.

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3D Modelling

Organic and inorganic objects. Profecient in plane/edge/vertex modeling, and box modelling.

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Rigging

Profecient in setting up IK/FK rigs, bones, and weighting.

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Animations + Simulations

Foundation in 12 rules of animation. Character animation is my specialty.

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Light/texturing

Have used octane and have experience creating standard materials, and setting up basic lighting and sets in 3D.

CHARACTERS

This is a face I recently modelled in cinema 4D. I always enjoyed the callenge of modelling faces in 3D applications. I love rigging and animating characters, and bringing them to life.

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Chickens

This is a chicken I modelled, rigged, and animated in cinema 4D, then textured in after effects. This animation was inspired by some neighbors' chickens.

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Guitars

I always model a guitar when learning a 3D application, whether it's 3ds Max, Maya, or C4D. This was a quick study I did when I was doing cinema 4D 'every days' (daily projects). I modeled the guitar then setup the lighting and texturing. I animated the camera as well.

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Demo Reel

Here's my most recent demo reel. You'll see upfront a 3D project that looks like an ESPN animation. It was for Google Play. I modelled and textured the 3D logo in Cinema 4D, and set up the scene in Octane. We used an HDRI map and global illumination to light the scene, and a plain effector to animate the monitors. We also added sparks and dust in after effects.

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